Richese Reforged Treachery Cards
When we set out to Reforge the Richese, we knew their unique Treachery cards were the heart of the faction — the source of their identity as inventors, disruptors, and opportunists. They need powerful cards to sell to make some serious cash, enough cards to sell to others and still have some for themselves and their ally to buy when they need one. If every card was super potent it would be hard to win on any given turn; some lower power level cards are just as important as the powerful ones. Cards that are in the middle in terms of power level are also valuable for the Richese to be able to sell to control the pace of the game. In the Landsraad group we usually play with the original 33-card Treachery deck, deliberately avoiding “gotcha” cards like Poison Blade and Shield Snooper, which can swing battles with a single surprise rather than strategy. That philosophy has guided all our decisions: every card should matter, but it should also reinforce Dune’s core principles of planning, bluffing, and calculated risk. The original Richese deck failed that test — it was too small, too predictable, and too dependent on one infamous card: the Stone Burner.
Here is a breakdown of the changes of the Richese Treachery Deck:
Expansion of the Deck
- Old deck size: 10 cards.
- New deck size: 15 cards.
With 15 cards, they now have a wider range of tools, more varied pacing, and more replay value.
Major Removals and Replacements
- Removed: Stone Burner — the most controversial card, warping games into “wait for Stone Burner and win.”
- Artillery Strike — Artillery Strike becomes a fair and tame card when sold face up because it is very expensive to use and you are not reimbursed with leader spice like most battles; knowing where the Artillery Strike is takes away the gotcha element of the card as a surprise win since you know where it is.
Revisions to Existing Cards
- Mirror Weapon — We buffed Mirror Weapon so that if you won and your opponent did not play a weapon you could keep the card. Before it was a waste even when you won, now you can keep threatening this card until a weapon is played. This small tweak keeps its flavor while preventing it from being a one-and-done dud in certain battles.
- Residual Poison — Residual Poison was buffed, originally the card killed a random leader of your opponent’s, now in addition that leader goes facedown in the tanks. This change felt more interesting, more unique, and more like a Richese card should. The card is now more valuable which is better for the buyer as well as the seller.
New Additions
- Axolotl Tank — This card has the flexibility of bolstering your own leader pool or when your ally or potential ally is low on leaders they are now a viable option. The options do not stop there, revive a non allied player's leader for a price, perhaps call on them later as your Traitor.
- Desert Seeded Water — Wormsign or the mother load Desert Seeded Water lets you decide next turn’s spice blow. Guarantee a Nexus or ensure there isn’t one, with expansion spice blow cards the options are limitless when putting out Discovery Tokens, Sandtrout, the Great Maker, or any combination.
- Levenbrech — LEH-ven-brek the not so Cheap hero, save your leaders and defenses, no need to protect him as long as you keep winning he keeps fighting. Go for the win even when your leader pool is depleted, forget about Traitor cards with an Untraitorable leader, and forage for a spice blow with little risk when the chips are down.
- Poison Dart — Stop going entire games with out a weapon and buy Poison Dart. Don't let the name fool you, although this weapon doesn't have a subtype (Projectile, Special, Poison), it will still kill an unprotected leader all the same. Blocked by any Defense card Poison Dart is the weakest of all the weapons, but without a subtype it is immune to the Voice and keeps Defense cards in high demand.
- Lasgun - The most iconic weapon is back for more and just when you needed it most. Go for victory with laser guided precision or make the ultimate sacrifice and prevent your defeat for another turn.
Cards That Remain
These cards are mechanically the same. They received Errata for clarity.
- Distrans
- Juice of Sappho
- Karama
- Nullentropy Box
- Ornithopter
- Portable Snooper
- Semuta Drug
Why These Changes Matter
These updates transform Richese from a faction that stalled until one broken card appeared, into one that offers variety, bluffing, and challenge. Their auctions are now more interesting, their cards more diverse, and their arsenal better matched to the classic six factions and our updated Ixians. Richese finally claim their rightful place among the Great Houses.
Downloadable PDF of the Replacement, Rivision and New Addition cards.
Formatted to print on Perforated Cardstock from Amazon